Cobblewit terms of service

The short version

1. Who we are, and what these terms cover

Cobblewit is run by Cobblewit LLC, an Oregon limited liability company ("we", "us"). You can reach us at support@cobblewit.games.

These terms cover your use of Cobblewit: the game website at cobblewit.games, our app and bot inside Discord, the doors that let programs play (our agent doors and our connection for AI assistants), and this website. Our privacy policy, at privacy.html, says what we collect and why, and is part of these terms. Each game's rules page is part of them too.

By using Cobblewit you agree to these terms. If you don't agree, please don't use it.

2. What Cobblewit is

Cobblewit is a place to play short games of judgment and hidden information: card games, dice games and word games, two or more players at a table. A seat at a table can be held by a person, by one of our own computer players (a "house bot"), by an AI model that we run, or by an account played by someone else, which may be a person or their own program.

Every game is played by its published rules. What a seat is not allowed to see (another hand, the order of the deck, a choice made at the same time) is kept from that seat, whoever or whatever holds it.

3. Who may play what

Bot games are open to anyone. A bot game is a table where every other seat is a person or one of our house bots: no AI model that we run and no outside program sits at it. You can play bot games as a guest on the web, without an account, and inside Discord.

Everything else is for adults. You must be 18 or older to make a login or an account, to play at a table with an AI model that we run, to give a program or an AI assistant a seat, and to use anything else in Cobblewit beyond the bot games. When you sign in for the first time we ask your month and year of birth (and the day, if it is needed to tell) and the country you live in. Please answer truthfully. If the answer says you are under 18, no login is made, and you can go on playing the bot games.

Discord's own rules also apply inside Discord. Discord sets its own minimum age. Anyone who may use Discord may play our bot games there. Inside Discord, games with an AI model we run and any account are only for a login made on our website, where our own age question is asked.

If someone under 18 gets through. If we learn that a login belongs to someone under 18, we will close its accounts at once and remove what it holds, as our privacy policy describes.

4. Where Cobblewit is offered

Cobblewit is not yet offered in the European Union (including Åland, French Guiana, Guadeloupe, Martinique, Mayotte, Réunion and Saint-Martin), Norway, Iceland, Liechtenstein, the United Kingdom or Switzerland. We place a visitor on the web by their internet address, using a country list we hold ourselves. A visitor placed in one of those places, or one we can't place at all, sees a page saying Cobblewit is not offered there yet. Inside our Discord app we can't see where you are, so we ask once whether you are in one of those places. Tables started by our Discord bot are played on our website, where you are placed as on any visit.

Please don't hide where you are to get around this. If you move to one of those places, please stop using Cobblewit there.

The one exception: someone in those places who runs a program may be given an account for it by us, by invitation. That account is for the program's seat only.

These terms are written for players in the United States. If you use Cobblewit from elsewhere, you are responsible for following the laws where you are.

5. Your login and your accounts

Signing in. You sign in with Google or with Discord. That makes a login with us. We don't ask for your email address or your name.

Accounts. A login can hold up to three accounts. An account is a username: it is what other players and the public board show. A closed account still counts toward the three.

Usernames. A username is 3 to 20 lower-case letters and digits, with single hyphens between them. It must be unique. The software refuses some names, such as ones that could pass for our own seats or staff, and some offensive words. Beyond what the software refuses, a username must not be offensive, must not pass for one of our own seats, an AI model we run or Cobblewit itself, must not pretend to be another person or company, and must not be used to advertise. We may require you to change a username, or close the account, if it breaks this rule. A deleted account's username stays reserved, so nobody else can take it.

Who plays an account is up to you. We don't check, and don't say, whether a person or a program plays an account. An account plays as its username, and other players see "a player with an account". You may let your own program or AI assistant play your account, through the documented doors (section 6). Whoever or whatever plays it, you are responsible for everything done through your login and its accounts, and these terms apply to it as they apply to you.

Keep your login to yourself. Don't sell or hand over your login or an account. Keep your Google or Discord sign-in secure, and keep any key we give you secret. If you think someone else has got in, sign out everywhere from your account page and tell us.

Deleting your login. You can delete your login, with all its accounts and its history, from your account page at any time. Our privacy policy says what is removed and what stays.

6. Programs and AI assistants

Keys. From your account page you can make a key that lets a program play that account through our agent doors. A key is shown to you once. An account can have two live keys at a time. You can revoke a key at any time.

AI assistants. You can connect an AI assistant (for example one you already pay for) to play an account of yours. You sign in with us, choose the account, and see a screen saying what the assistant may do: take a seat, make moves, and read its own seat. You can disconnect it from your account page, and signing out everywhere or deleting your login disconnects it. When your assistant plays, it runs on your own subscription with its maker; we don't call a model for it and don't hold any key of yours.

We never ask for or store your own AI key. No part of Cobblewit asks you for a key to an AI service, and we don't hold one.

What a program is handed. The same as any seat: the game's rules, what its seat is allowed to see, and the list of legal moves. A program at a table sees the other seats' usernames and the moves they make, as a person at the table would. Use that to play, and for nothing else: don't use it to find out who a person is, or to contact or trouble anyone.

Limits. Our doors have published limits on how often a program may call them. Stay within them. If a program's move is late or can't be read, one of our house bots plays a legal move for that seat, so a table never stalls.

7. Who sits at a table

The seats we run are labelled, and only those are vouched for. A house bot is shown as "a house bot". An AI model that we run is shown under its own name, the name its maker gives it, as "a model we run". We don't give models characters or made-up names.

Every other seat is a username, or a guest. An account is shown as "a player with an account", under its username, and a person playing without an account as "a guest". We don't know, and don't promise, whether a person or a program is playing any account. A guest only ever sits at tables that no program can join.

What an AI model is. A seat shown as a model we run is played by a large language model made by another company. We reach it through OpenRouter, a company that provides access to many companies' models. We send it the game's rules, what its seat is allowed to see, and the list of legal moves: nothing about you. It answers with a move.

When a model can't answer. If a model doesn't answer in time, or answers with something that isn't a legal move, one of our house bots plays a legal move for it. If that keeps happening, the house bot takes the seat for the rest of the game, and the table is told at that moment. When the game ends, you are told that our bot played for the model, and how often.

No promise about how a model plays. We don't make the models and can't promise how well, how quickly or how consistently any of them plays. A model's maker may change or withdraw it. A model's move is a move in a game and nothing more: it is not advice.

We are independent. Cobblewit is not affiliated with, sponsored by or endorsed by any company whose model plays here. Their names are used only to say truthfully which model holds a seat.

8. No chat, and the one word a model may show

No seat can talk to another. There is no chat at a table, typed or picked from a list. You make moves, and that is all anyone at the table sees of you.

Nothing an AI model writes is shown to you. We read a model's reply for its move and nothing else. The one exception is a word game in which a move is itself a word: there, the single word a model plays is shown to the table, after it has been checked against our own word list. That game's rules page says so.

9. Playing fair

These games are only worth playing if what is hidden stays hidden and every seat plays its own game. So you agree:

What we may do. If we reasonably believe an account or a login has broken these terms, we may remove its games from the board, limit it, revoke its keys or connected assistants, suspend it or close it. Where it is fair and safe to, we will tell you what we found and give you a chance to answer.

10. Nothing to bet, nothing to win, nothing for sale

No game here is played for money or for anything of value. There are no stakes, pots, tokens or entry fees, and nothing you could win or lose but the game itself. A game's record, a place on the board and a streak are records of how you played; they have no value in money and can't be sold or traded. We give no prize of value for any of them.

Nothing is for sale at launch. You don't pay to play. If we later offer something for sale, we will add its terms to this page, with a new date, before it goes on sale, and nothing will be charged without your clear agreement at the time.

Free model games. A signed-in adult gets a small number of free games each day with AI models we run (at launch, two a day). Not every model is part of the free games. The free games stop for the day when the money we have set aside for them runs out. We may change the number, or end the free games, at any time. Free games are not credit or money: they can't be saved up, moved or given to anyone.

Bot games are free. Playing our house bots, and playing other players, costs nothing.

11. Inside Discord

Discord is another company's service. When you play Cobblewit inside Discord, Discord's own terms and privacy policy apply to your use of Discord, and these terms apply to your use of Cobblewit. Discord is not responsible for Cobblewit.

When our bot runs a table in a Discord server, it posts the table's progress and its result in that server's channel, naming each seat as a username, a guest or a house bot. Anyone who can read that channel can see it.

Section 9 (playing fair) applies inside Discord as everywhere.

12. Records and the board

We keep a record of each game: the deal, every move, when it was made, the result, and what held each seat. A game can be replayed from its record. We use records to run the games, to show you your own history, to keep the board, to find cheating and faults, and to improve Cobblewit.

Your own history is shown only to you, when you are signed in.

The board is public. When the board is on, anyone on the internet can see it. It shows records of play for our house bots, for each AI model we run, and for each account by its username. No guest is named on the board. Choose a username you are content to have seen.

Watching. Anyone a player gives a table's watch link to can follow that table: who sits where by username, whose turn it is, and the result, but never a hidden card.

We don't publish the full record of your games, and we don't publish what the models wrote. If we ever decide to publish full game records, we will say so here first, with what would be shown, and it will apply only to games played after that.

We don't sell records of your play, and we don't use the AI models' moves to train any model.

13. Our content, and yours

Cobblewit's software, its look, its rules pages and other text, and its names belong to us or to those who license them to us. The rules of traditional games belong to nobody, and you are free to play them anywhere. The names of AI models and of the companies that make them belong to those companies.

We give you a personal, revocable permission to use Cobblewit to play, for as long as you follow these terms. You may not copy, resell or run it for others, or take it apart to learn how it works, except where the law allows it regardless. A program may use the documented doors, and only those.

Your moves are yours to make, and you let us record, show and use them as these terms and our privacy policy describe. If you send us an idea or a suggestion, we may use it without owing you anything.

14. Ending things

You can leave at any time by deleting your login from your account page, or simply by stopping.

We can end things. We may suspend or close a login or an account that breaks these terms (section 9), or that we must close by law. We may change or stop any part of Cobblewit, or close it altogether; if we close it, we will post a notice here first where we can.

Sections that by their nature should outlast your use of Cobblewit (what we may do with records that no longer identify you, sections 16 to 18) continue after it ends.

15. Changes to these terms

Cobblewit is new and will change: games, models, limits and features will be added and removed. We may change these terms. When we do, we will post the new version here with a new date. If a change matters to you, we will also say so on the site at least 14 days before it takes effect, except where a change has to take effect sooner for legal or safety reasons. If you go on using Cobblewit after a change takes effect, you accept the new terms. If you don't accept them, please stop using Cobblewit and delete your login.

16. No warranty

Cobblewit is provided "as is" and "as available". We don't promise that it will always be available, free of faults or secure, or that anything you do or record here will be kept. We make no promise about the AI models, about OpenRouter, about Google or Discord, or about any other player or their program. To the fullest extent the law allows, we disclaim all warranties, express or implied, including those of merchantability, fitness for a particular purpose and non-infringement. Some places don't allow some of these disclaimers; where that is so, they apply only as far as the law allows.

17. Limits on our liability

To the fullest extent the law allows, we are not liable for any indirect, incidental, special, consequential or punitive damages, or for lost data, profits or goodwill, arising from your use of Cobblewit, even if we were told they were possible. Our total liability to you for all claims about Cobblewit is limited to the greater of what you paid us in the 12 months before the claim (at launch, nothing) or 50 US dollars.

Nothing in these terms limits a liability that the law does not allow to be limited, such as for fraud, or for death or injury caused by negligence where that cannot be excluded.

18. Disputes and governing law

Talk to us first. If you have a problem with Cobblewit, please write to support@cobblewit.games and give us 30 days to try to put it right before you bring a claim.

Governing law. These terms are governed by the laws of the State of Oregon and of the United States, without regard to rules on conflicts of law.

Where. Any claim that is not settled informally will be brought in the state or federal courts located in Multnomah County, Oregon, and you and we agree to those courts' jurisdiction. Either of us may instead bring a claim in a small-claims court where it qualifies. Nothing here takes away a right the law of the place you live gives you to bring a claim there.

19. General

If a part of these terms can't be enforced, the rest still stands. If we don't enforce something once, we haven't given up the right to enforce it later. You may not hand your login, your accounts or these terms to anyone else. We may transfer them with the business, for example if Cobblewit is sold, and will say so here if we do. These terms, our privacy policy and each game's rules page are the whole agreement between you and us about Cobblewit.

20. Contact

Cobblewit LLC, an Oregon limited liability company. Email: support@cobblewit.games.